Rise of the Runelords
Investing Hero Points
Attribute Scores | Bonus Feats | Concentration Checks | Damage Reduction
Magic Armor and Shields | Magic Implements | Initiative | Magic Weapons
Saving Throws | Skills (Competence) | Skill (Inherent) | Unusual AC Bonuses
Hero Point Rules
Hero Point Limit: A character can invest hero points in as many items as they choose, but no one thing may have more Hero Points invested than their character level.
Retraining Hero Points: Only hero points spent on weapons, armor and gear may be retrained, but doing so causes the original item to become worthless dust (regardless of its original material). Hero points spent to buy feats or additional skill bonuses are permanent and can not be retrained.
What You Can Put On Where: Characters are not generally restricted in where they can place magic item properties gained by hero points, however they must narratively make sense.
Standard Magic Item Costs: Item properties gained from hero points do not count against the cost of improving the item by standard means.
- A +1 longsword that has 6 hero points spent on it counts as a +3 equivalent weapon. If the owner later decided to pay to have the sword upgraded to an enhancement bonus one higher, it would cost the difference between a +2 and a +1 weapon (6000gp), even though the total enhancement bonus becomes +4.
Stacking Bonuses: Magic item bonuses granted by hero points always stack with any item properties the item already possesses, and if this takes it above the normal limit the item counts as Epic.
- A +4 longsword that has 6 hero points spent on it to increase the enhancement bonus turns it into a +6 longsword, which then counts as Epic for purposes of overcoming damage reduction.
Modifying Legacy Items: Any item that has a property gained from hero points can be upgraded by ‘standard’ means to add the same ability.
- Ordinarily Charisma (as a mental stat) can only be placed on the headband slot, however after investing 6 hero points in an amulet to grant it a +2 enhancement bonus to Charisma, the owner can then use standard magical item creation rules to add further Charisma bonus, noting the above rule regarding the cost.
- A nonmagical amulet that is invested in (becoming a +2 Charisma amulet) counts as having no enhancement bonus for item creation, and thus paying cash to add another stacking +2 Charisma bonus costs a mere 4000gp).
Investing in Equipment – Legacy Magic Items
Hero points are the reward and consequence of heroic action, and by investing them into objects and items special to the hero, so too do the items find their place in the growing legend. In terms of game mechanics, hero points can be used to augment items, improving their effectiveness and granting them magical enhancements and bonuses, depending on the character and type of item.
Players can invest in almost any item, however as they become magic items they will usually occupy a slot on the body when in use. The types of bonuses they can give are not subject to the usual limitations of magic items, however.
For every 3 hero points invested into an item, it gains a +1 enhancement bonus to a single attribute score, or increases the existing enhancement bonus by +1. Alternatively, it can gain a +1 enhancement bonus to another attribute score.
Armor and Shields
For 1 hero point, a character can make normal armor or a normal shield masterwork quality. For each additional 3 hero points invested in the armor/shield, the character can apply a +1 enhancement bonus, or a +1 equivalent bonus from the Magic Enhancements page. Note that shield can count as both a shield and a weapon; each use is treat as a separate item for the purpose of hero point limits.
For every 3 hero points invested into an item, it provides a +1 competence bonus to concentration checks, or increases the existing competence bonus by +1.
For every 4 hero points invested into an item, it gains DR 1/–, or increases the DR value by 1.
For every 2 hero points invested into an item, it gains a +1 insight bonus to Initiative checks, or increases the existing insight bonus by +1.
For every 3 hero points invested into an item, it gains a +1 resistance bonus to all saving throws, or increases the existing resistance bonus by +1.
For every 1 hero point invested into an item, it gains a +1 competence bonus to a single skill, or increases the existing competence bonus by +1.
A character investing hero points into a weapon automatically makes it masterwork. For each additional 3 hero points invested in the weapon, the character can apply a +1 enhancement bonus, or a +1 equivalent bonus from the Magic Enhancements page.
Unusual AC Bonuses
For every 3 hero points invested into an item, it gains a +1 natural armor or deflection bonus, or increases the existing natural armor or deflection bonus by +1.
Investing in the Character – Heroic Characteristics
A fundamental part of the campaign is that the Player Characters are heroes, and stand out from the average citizens of Golarion, both by their deeds and by their abilities. To achieve this, Hero Points may be permanently invested in essentially making your character better at what they do.
For 6 Hero Points, a character may buy any feat that they meet the prerequisites of as a bonus feat. Unlike other investments, hero points spent to buy a feat are not capped by your level; you can buy a bonus feat before level 6.
For every 2 Hero Points a character invests into a skill, they gain a permanent +1 bonus to it, which stacks with all other modifiers. E.g. a 4th level Cleric may invest a maximum of 4 Hero Points in the Sense Motive skill, to gain a permanent +2 bonus to all skill checks with it.