Social Traits

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AMBITIOUS
You exude confidence in the presence of those more powerful than you—sometimes unreasonably so. You gain a +4 trait bonus on Diplomacy checks made to influence creatures with at least 5 Hit Dice more than you possess.

ATHLETE
You spent much of your youth training to excel in one or more athletic activities, either competitively or as part of your daily life. Select one of the following skills: Acrobatics, Climb, or Swim. You gain a +1 trait bonus on that skill, and it is always a class skill for you.

ARTISAN
You spent time working under artisans, or your parents were artisans who were particularly skilled at their trade. You gain a +2 trait bonus on a single Craft skill (your choice).

BARROOM TALESPINNER
You grew up listening to tales of adventure and the songs of ancient heroes, and know how to give a good performance. You gain a +1 trait bonus on Diplomacy checks and one category of Perform checks, and one of these skills is a class skill for you.

BRUISING INTELLECT
Your sharp intellect and rapier-like wit bruise egos. Intimidate is always a class skill for you, and you may use your Intelligence modifierwhen making Intimidate checks instead of your Charisma modifier.

CALCULATED BRIBE
You are keenly aware of the value of actions as well as goods. Once per day while haggling with a merchant or striking a bargain with another intelligent creature, you can spend a number of gold pieces equal to your level × 10 in order to reroll a Diplomacy check you just made, before the results are revealed. You must take the result of the reroll, even if it’s worse than the original roll. In addition, you begin play with a set of extravagant noble’s clothes worth 100 gp.

CHILD OF THE STREETS
You grew up on the streets of a large city, and as a result you have developed a knack for picking pockets and hiding small objects on your person. You gain a +1 trait bonus on Sleight of Hand checks, and Sleight of Hand is always a class skill for you.

CHIVALROUS
You were raised on tales of heroic knights and benevolent wizards from Galifar’s Golden Age, and try to emulate their great deeds. You gain a +1 trait bonus on Diplomacy and Knowledge (history) checks.

CRIMINAL
You spent your early life robbing and stealing to get by. Select one of the following skills: Disable Device, Intimidate, or Sleight of Hand. You gain a +1 trait bonus on that skill, and it is always a class skill for you.

FAST TALKER
You had a knack at getting yourself into trouble as a child, and as a result developed a silver tongue at an early age. You gain a +1 trait bonus on Bluff checks, and Bluff is always a class skill for you.

FRIEND IN EVERY TOWN
You have no problem making friends and learning information from them wherever you go. You gain a +1 trait bonus on all Knowledge (local) checks and Diplomacy checks. One of these skills (your choice) is always a class skill for you.

HANDLER
You grew up on an outlying farm, in a circus, or somewhere that has made you accustomed to dealing with animals. Select one of the following skills: Handle Animal, Ride, or Swim. You gain a +1 trait bonus on that skill, and it is always a class skill for you.

INFLUENTIAL
Your position in society grants you special insight into others, and special consideration or outright awe from others. Choose one of the following skills: Diplomacy, Intimidate, or Sense Motive. You gain a +1 trait bonus on that skill, and it is always a class skill for you.

LAW ENFORCER
You are always alert to those who transgress against the laws of civilization. You receive a +2 bonus on Sense Motive checks to gain a hunch from social situations, and begin play with a pair of masterwork manacles.

LOCKSMITH
You were raised or apprenticed to a locksmith or similar professional working with complex mechanical devices, and you learned much of the trade at their side. You gain a +1 trait bonus on Disable Device checks, and Disable Device is always a class skill for you.

MENACING DEMEANOR
You find that the quickest way to end a fight is to convince your foes that they are out of their league. You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you.

MENTORED
A tutor or private instructor guided you in learning your art, profession, or trade, and through your education, you became capable of teaching and guiding others. Choose a single Craft, Perform, or Profession skill. You gain a +1 trait bonus on checks with that skill, and it is always a class skill for you. You also gain a +1 trait bonus when you aid another’s skill check with any skill.

MERCHANT
You were raised by a merchant family or lived your life as a merchant, buying and selling goods. You gain a +1 trait bonus on any Appraise and Sense Motive checks you attempt while bargaining for the price of goods. Appraise is always a class skill for you.

METICULOUS
You understand that perseverance and precision will surmount most obstacles. Whenever you retry a skill check or take 20, you gain a +2 trait bonus on the roll.

POVERTY STRICKEN
Your childhood was tough, and your parents had to make every copper piece count. Hunger was your constant companion, and you often had to live off the land or sleep in the wild. You gain a +1 bonus to Survival checks, and Survival is always a class skill for you.

SEEKER
You are always on the lookout for reward and danger. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.

SLIPPERY
You have escaped from so many dangerous situations in your life that you’ve gotten quite good at not getting caught. You gain a +1 trait bonus on Stealth checks and Stealth is a class skill for you.

SOCIAL STIGMA
Something about you, be it race, appearance or inherited reputation, makes you stand out and gain notoriety within your community, and you’ve learned to conceal your appearance. You gain a +1 trait bonus on Disguise checks, and Disguise is always a class skill for you.

SUSPICIOUS
You discovered at an early age that someone you trusted, perhaps an older sibling or a parent, had lied to you, and often, about something you had taken for granted, leaving you quick to question the claims of others. You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you.

TRUSTWORTHY
People find it easy to put their faith in you. You gain a +1 trait bonus on Bluff checks made to fool someone. You also gain a +1 trait bonus on Diplomacy checks, and Diplomacy is always a class skill for you.

WELL-TRAVELLED
You were raised among explorers or travelling merchants, and rarely stayed in one place long. Although this prevented you from making long term friendships through most of your childhood, it did expose you to a myriad of different languages and cultures. You gain a +1 trait bonus on Linguistics checks, and Linguistics is always a class skill for you.

WORLDLY
You have acquired an unusual breadth of life experience—more than others of your age, race, or culture. Once per day when attempting a skill check for a skill you’re untrained in, you can roll twice and take the better result.

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Social Traits

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